GP An unofficial fan site devoted to two classic video game magazines: Game Players and Ultra Game Players.


October 27, 2007

More scans of more letters sections have been added (from the April 98 and May 98 issues). Also, here's a scan of Chris Charla's review of the famously awful PS game Cosmic Race, from the September 96 issue.

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October 12, 2007

The entire letters sections of four issues of the mag (one from GP and three from UGP) have been added to the "Newsletters, Covers, Scans" section below. I intend to add more eventually; stay tuned.

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February 17, 2007

UGP alum Jason Montes got in touch with me a few days ago; his information has been added to the "Where Are They Now?" section. Thanks, Jason!

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December 11, 2006

New design. Added some things, subtracted some others. Also made a few little modifications to the "Where Are They Now?" section...nothing too extraordinary, though.

Here's some new stuff, courtesy of fellow GP fan Carlos: some clips of Bill, Fran, Frank, Mike, and Roger saying their goodbyes, from the CD that came with the last issue of Ultra Game Players. I've encoded each video in .avi format to make them a bit more manageable; each clip is around 2 MB. Bittersweet stuff, but worth a look.




Subscribers to Game Players and Ultra Game Players received a special newsletter included in (virtually) every issue: they were full of weird comics, crazy stories, top ten lists, cut-out masks, random office hijinx, and (very) occasionally, extra gaming tidbits. My personal favorite? Probably the Super Buddy comic ("be my true friend") although the first UGP newsletter (Bill: Employee of the Year!) contains one of the funniest captions I've ever read: "Chris checks Bill's pulse and finds him still alive -- a highlight of any work day that they both enjoy."

The Backtalk section of the magazine was, of course, on the very last page; again, it usually contained some absurd office nonsense, often (but not always) expanding on some leitmotif from the letters section.

Bill's Jaded Gamer columns began running after the switch to Ultra Game Players; I think they began as an attempt to keep some of the magazine's humor following the transition without giving in to the total craziness that characterized GP (just looking at the first few issues of UGP, it seems obvious to me that a definite effort was made to sort of rein the insanity in, although this didn't last long).



Newsletters from Game Players Magazine

Jan. 1995: Bill Donohue: Great Star Profile
May 1995: The Bill/Bison Mask!
July 1995: Game Players: The Movie
July 1995: Game Players Equivalency Test
August 1995: The Game Players Mythos
Sept. 1995: The Cleansing, Part 1
Oct. 1995: The Cleansing, Part 2
Oct. 1995: The Cleansing, Part 3
Nov. 1995: Interview with Roger
Nov. 1995: Game Date!
Dec. 1995: The Seasons of Jeff; Charla Doom
Holiday 1995: Bear: Bludfur!
Jan. 1996: The Bill/Bear Mask!
Bonus! Bill's Confession...
Feb. 1996: Street Fighter VS. Mortal Kombat
March 1996: Super Buddy Comic Cover!
Bonus! The Super Buddy Theme Song!
April 1996: Super Buddy!
May 1996: Dance...Right Into the Box!
July 1996: Boxcar Billy
August 1996: The Story of Bobo
Sept. 1996: Mysterious Magic-Eye Image
Sept. 1996: We Did It...My Way

Bill's Jaded Gamer Columns (UGP)

The Jaded Gamer: March 97
The Jaded Gamer: April 97
The Jaded Gamer: July 97
The Jaded Gamer: September 97
The Jaded Gamer: November 97
The Jaded Gamer: Holiday 97
The Jaded Gamer: January 98
The Jaded Gamer: February 98
The Jaded Gamer: April 98

Game Buyer Covers

July 1998 | August 1998 | Sept. 1998 | Oct. 1998

UGP Magazine Covers

October 1996 - Tobal No. 1, Final Fantasy VII
November 1996 - Wild 9's, Wipeout XL
December 1996 - Waverace, Resident Evil 2
Holiday 1996 - Tomb Raider, Christmas Nights
January 1997 - Final Fantasy VII, Mario Kart 64
February 1997 - Turok, Tekken 3
March 1997 - Street Fighter 3, Tekken 3
April 1997 - Tomb Raider 2, Fighting Force
May 1997 - Soul Blade
June 1997 - Crash Bandicoot 2, Sonic Jam
July 1997 - Mortal Kombat 4
August 1997 - Resident Evil 2, Zelda 64
September 1997 - Croc, Banjo-Kazooie
October 1997 - Final Fantasy VII, San Francisco Rush
November 1997 - Sonic R, Zelda 64
December 1997 - Diddy Kong Racing, Crash 2
Holiday 1997 - Tomb Raider 2
January 1998 - Crash 2, Jedi Knight, Resident Evil 2
February 1998 - Resident Evil 2, Tekken 3
March 1998 - Tekken 3, Parasite Eve
April 1998 - Gex 64, Turok 2
May 1998 - Turok 2, Breath of Fire 3
June 1998 - Game Girl Pictorial
Newsletters from Ultra Game Players

Holiday 1996: Bill: Employee of the Year!
March 1997: No Patrick!
March 1997: Evil Patrick Mask
April 1997: Dinosaur Chris!
June 1997: Devil-Chris Mask
July 1997: Unsung Heroes
August 1997: Coconut Monkey Rules All
Sept. 1997: Coconut Monkey Versus Kennedy
Oct. 1997: The Chris / Frank Mask!
Nov. 1997: The Rinsing, Episode 1
Dec. 1997: UGP Files: Coconut Monkey
Holiday 1997: The Rinsing, Episode 2
Jan. 1998: Coconut Monkey VS. the Titanic
Feb. 1998: Laserbees!
March 1998: Coconut Monkey VS. the Hindenburg
April 1998: The Rinsing, Episodes 4, 5, and 6
June 1998: Coconut Monkey: The Finale

Backtalk Scans (GP)

Backtalk: The Head of Slate
Backtalk: Nerf War
Backtalk: Jeff's Desk Blows Up
Backtalk: Mysterious Package
Backtalk: Brain Transfer Device
Backtalk: Mucus Problem
Backtalk: Group Meeting
Backtalk: Bill's Skills
Backtalk: Barflad Accident

Other Stuff

Ultra Game Players: CD Cover, March 1998
Ultra Game Players: CD Cover, June 1998
The 1995 Game Ideas Awards
Monkey Madness
UGP Love Affairs | Page 2 | Page 3 | Page 4
Old Game Players Encyclopedia Cover: 1991

GP Magazine Covers

June 1991 - All-Star Sports, Maniac Mansion
April 1993 - Star Fox, Madden 93
January 1995 - Sonic, Mario, Megaman X2
February 1995 - Eternal Champions CD
March 1995 - Toshinden, Star Fox 2
April 1995 - X-Men, Mortal Kombat 3
May 1995 - Secret of Evermore, Primal Rage
June 1995 - Panzer Dragoon, Judge Dredd
July 1995 - Killer Instinct 2, Donkey Kong Country 2
August 1995 - Killer Instinct 2
September 1995 - Mortal Kombat 3, Chrono Trigger
October 1995 - Loaded, Madden 96
November 1995 - Virtua Fighter 2, Toshinden 2
December 1995 - Soul Edge, Donkey Kong Country 2
Holiday 1995 - Virtua Fighter 2
January 1996 - Mario 64, Virtua Fighter 2
February 1996 - NBA Live
March 1996 - Panzer Dragoon 2, Resident Evil
April 1996 - Beyond the Beyond, Jumping Flash 2
May 1996 - Virtua Fighter 3, Final Fantasy VII
June 1996 - Sonic
July 1996 - Wipeout XL, Sonic X-Treme
August 1996 - Mario 64
September 1996 - Crash Bandicoot, Tekken 2



Letters Section Scans

GP Letters Section, Issue 88 (September 96): Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6
UGP Letters Section, Issue 100 (August 97): Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6
UGP Letters Section, Issue 101 (September 97): Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6
UGP Letters Section, Issue 102 (October 97): Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6
UGP Letters Section, Issue 109 (April 98): Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6
UGP Letters Section, Issue 110 (May 98): Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6




Most of the information in this "Where Are They Now?" section was compiled for this site by Chris Charla (whom Fran dubbed "the ultimate Imagine historian") in late 2001; since then, I've received additional updates, but his original 2001 compilation was so full of amusing little anecdotes about the GP crew that I ended up preserving most of it, even as more up-to-date information became available. Other contributors include Francesca Reyes (I never would have gotten anywhere with this had Fran not helped out early on), Jeff Lundrigan, Doug Brumley, Trent Ward, and a handful of others.

If you're listed here and want some more up-to-date information posted on what you're doing now (or, if you've got some new info on what someone else is doing), feel free to email me at blake (at) trenchman (dot) com. (Moreover, if you happened to work at Game Players or Ultra Game Players and are not listed here -- I know there are probably a few of you out there -- feel free to email me about that, too, and I'll be sure to get right on it).



Bill Donohue
Charla Says: "Still working with Chris Slate, these days at PSM, the 100% Unofficial PlayStation Magazine. The fact that he hasn't put Gazuga in the mag yet is a testament to his self-control!"

Blake Says: "As of January 2008, Bill is no longer working at Future Publishing. He is still drinking plenty of beer, however, and presumably still playing plenty of Bomberman."



Roger Burchill
Charla Says: "After UGP/Game Buyer folded Roger went to the short-lived Incite magazine as a senior editor. Most recently (as far as I know) he was editing videogame hint books in the Bay Area. Roger was actually the production coordinator in the early days of Next Gen/GP, and consequently was always asking for (always) late pages to send to the printer. Original Next Gen EIC Neil West created an "anti-Rog-o-phone" out of a plastic megaphone and used to call across the entire office (including some business magazine that we published at the time) "STAY AWAY, THERE ARE NO PAGES HERE FOR YOU!" Despite this treatment, Roger eventually had a session in the Box and became a full-fledged GP staffer."

Blake Says: "Roger signed the guestbook a while back and told us all that he "had to grow up and get a real job" and now works as a managing editor for Network Magazine, a computer networking trade magazine."



Chris Slate
Charla Says: "The funniest man in magazines is the EIC of PSM, where his trademark humor still comes to the fore in his awesome editor levels. Fact: Chris Slate has worked at Imagine since he was 16, and has had only one other job in his entire life (stocking at a department store). He skipped college because he already had the best job in the world. True fact: Chris writes the best cover-lines known to man."

Blake Says: "Chris is now EIC at Nintendo Power. Sweet deal!"



Mike Salmon
Charla Says: "Eventually he got with the fashion times and cut his hair. He edited the short-lived but brilliantly funny PCXL magazine (probably the funniest game mag ever), then did some suspicious web stuff, before starting the Official X-Box Magazine, published by Imagine. True Fact: his resume to get the job was done as a custom Genesis box."

Fran Says: "Mike has recently left Future Network USA and OXM to start his own games consulting business, called Big Solutions Group, with our former VP of Editorial, Matt Firme (of Coconut Monkey/PC Gamer/old skool GP fame). They're doing quite well and probably making money, hand over fist. Sob."



Frank O'Connor
Charla Says: "Frank has worked everywhere. As the second-funniest guy in publishing, he oversaw the awesome empire that was www.dailyradar.com until its untimely demise. Introduced phrase "best. game. ever." to the kids. Today he is kicking it at the Official X-Box Magazine with Salmon and Fran."

Fran Says: "Frank left OXM and Future Network USA back in December (2003) to become top content monkey (i.e. Content Producer) for Bungie Studios up in Redmond, WA -- home of Microsoft and all things Halo 2...he's probably nabbing the Invisibility and hogging the Rocket Launcher, like he always did in Halo 1."



Francesca Reyes
Charla Says: "After her UGP time, she worked at Next Gen, PSM, the Official Dreamcast Magazine, and Daily Radar before finally settling at the Official X-Box Magazine. By her own admission, she falls asleep with a controller in her hand three nights a week."

Blake Says: "Fran is now Editor-in-Chief at Official X-Box."



Jeff Lundrigan
Charla Says: "The first "traitor" to leave GP, he departed for the sunny shores of Next Generation, where he worked as reviews editor until the mag folded a few years back."

Blake Says: "After that he went over to Ziff-Davis, but left after they "screwed him like a two-dollar whore." Today he's the new managing editor at Polygon Magazine. He still drinks astounding amounts of coffee -- nearly a quart a day, he says."

Blake Says: "Best I can figure, Polygon Magazine is now defunct. Not sure what Jeff is up to now..."



Patrick Baggata
Charla Says: "After the redesign of UGP -- which he had a huge hand in -- he went to Next Gen, before starting an entertainment website called "The Den" which eventually merged with IGN.com. After starting incite.com, a game website, he now owns and runs Astromaniac Studios, a game development company."

Charla Says: "Patrick recently wrapped up things at Astromaniac and now works at Digital Eclipse [i.e. Backbone Entertainment; Foundation 9 Entertainment] on games."



Mike Wilmoth
Charla Says: "After completing the UGP redesign, he took over Next Generation as lead artist. After completing the redesign that turned Next Generation into Next Gen, with one of the best styles ever, he helped redesign PSM for the PS2 generation before heading over to the Official X-Box Magazine as lead designer. Later he moved back to the scene of the crime, North Carolina -- I'm not too sure what he is doing there. Mike rules."



Chris Charla
Charla Says: "A fan and freelancer, I actually worked at Next Gen, first as features editor, later as editor in chief. I also was launch editor of IGN, and finished my career at Imagine as EIC of the Official Dreamcast Magazine. Today I work as a Production Manager at Digital Eclipse Software, making games."

Blake Says: "Digital Eclipse has since merged with some other companies; check the link in Patrick's entry above for more. Charla also appears on G4 once in a while, I've noticed, on shows such as Game Makers."



The Screaming Crayons
Charla Says: "Debbie and Eric are MIA, but Lisa worked at Next Gen with Mike Wilmoth before going freelance. She still hung around Imagine a lot, since she was dating (and later married) Mike Wolf, who worked at PC Gamer and later at Daily Radar. Today she freelances in Washington State, where Mike works for Microsoft as an X-Box PR guy."

Blake Says: "Debbie is no longer MIA! She recently signed the guestbook, and quite politely informed us that she's recently started her own design and media company outside of Lake Tahoe, called Inkwells Design."



Mark Higham
Charla Says: "Returned to England and was eaten by sharks on a dance floor."

Blake Says: "After leaving Imagine Mark went back to England and edited a web magazine called Create, another web mag called Escape and then the tech magazine T3..."



Carrie Ward
Charla Says: "Ex-wife of Trent Ward, now MIA."



Vince Matthews
Charla Says: "After leaving magazines for a long while to work in games, he came back to launch several successful hand-held and Pokemon special magazines at Imagine. Then he left again. Today he is kicking it at Conspiracy Games down in L.A."



Matt Firme
Charla Says: "The man who created the Atari Safari column way back in Game Players Issue #1 is still at Imagine. He is the Vice President and Editorial Director (and thus the boss of everyone on this page who is still at Imagine). Every now and then you'll buy a used NES game and find an old strategy guide he wrote crammed inside the box. It's uncanny, but it's happened to this writer about 3 times. One of the funniest guys ever, he has a shotgun on his desk. For real."

Blake Says: "Now heads up Big Solutions Group with Mike Salmon; see Mike's entry above."



Dan Egger
Charla Says: "Followed Mike to PCXL, worked at Daily Radar, then at Official X-Box Magazine. After leaving OXM he moved to Mississippi or Missouri or something, but still occasionally freelances. I have no idea what he does, but I would suspect he is a science teacher, since that's what he did before he worked at Imagine. True Fact: Only person in history to turn down a job offer at Next Generation."

Blake Says: "After moving to Mississippi, he still freelances for games magazines at Future Network USA by night -- but by day, he's a mild-mannered law student studying to be a lawyer..."but not the suing kind", according to him."



Tom Russo
Charla Says: "Shortly before the Next Gen closure [where he was EIC], Russo jumped ship over to the games TV channel, G4, to assume the role as -- well, no one really knows for sure. All we do know is that he was finally able to trade in his bachelor Miata for a full-fledged BMW."



Bill Paris
Charla Says: "Moved to New Jersey with his lovely wife. After stints all over the gaming business, he's settled down at a car magazine."



Adam Douglas
Charla Says: "At IGN, doing entertainment writing. True fact: he was hired because the president of the division met him working at a record store and liked him."



Doug Brumley
Doug Says: "Since my GP days, I've mostly been freelancing as a writer, editor, and web site developer. I co-authored three strategy guide books: SimIsle: The Official Strategy Guide with Phill Powell (of GP Publications' CD-ROM Today fame) and Selby Bateman (executive editor of GP Publications); and Sony PlayStation Game Secrets: The Unauthorized Edition Vol. 1 and Vol. 2 with Vince Matthews (onetime associate publisher of Game Players who contributed game reviews too). I also wrote a ton of game reviews for the now defunct site Gamecenter.com (part of CNET.com).

More recently I worked full-time as the arts and entertainment editor at Nashville's alternative newsweekly, the Nashville Scene, before returning to the freelance life again. I mainly write about music these days."



Trent Ward
Charla Says: "Another Next Gen staffer who freelanced for GP/UGP, Trent helped launch GameSpot, came back to Imagine to work at IGN, left to go work on games in Australia, and today is lead producer at Digital Eclipse's Vancouver studio."

Blake Says: "Trent recently left Digital Eclipse/Backbone and now works as a Creative Director at Ubisoft in Montreal."



Christian Svensson
Christian Says: "After having served as VP of Entertainment Publishing at Midway for a few years, I left to do some consulting. During that consultation, Future was one of my clients (deja vu) where I helped relaunch Next Generation (www.next-gen.biz) with Colin Campbell. After that was done I've since taken an executive position at Capcom where I'm in charge of all things strategic (that's intentionally vague). :)"



Jason Montes
Blake Says: "After leaving UGP in 1998, Jason went to work for various publications such as PSM and OPM, then later to Verant Interactive working on EverQuest for the PC. After that, he worked for J-List.com and a few smaller companies before deciding to finish his college degree in Graphic Design. In 2006, Jason went back to the game industry and worked for Hudson Soft's US branch as a Marketing Manager. Nowadays, he works for a start-up web firm in Palo Alto, California, doing PR and Consulting. Jason still has an occasional lunch with Chris Slate and Randy Nelson and even made a recent cameo appearance in one of PSM's video Podcasts!"



circa late 2001


Blake: First off, was there really as much camaraderie and friendship between the editors and staff in real life as there seemed to be in the magazines? Did you all get along?

Bill: Well, let's put it this way: Yes and No. Next question... Seriously, since we all had lives outside the mag, there were varying degrees of camaraderie. Since I live across the Bay, I didn't see much of the crew after work. A lot of the guys who came from North Carolina didn't know anyone else here, so they pretty much hung together. While on the job, though, it was one big family.

Blake: Do you still keep in touch with the old crew? Most of the staff seems to have stayed on at Imagine, but a few have scattered across the face of the gaming industry...

Bill: Most of the old crew still works here at Imagine, so I see 'em all the time. Roger Burchill will send me an e-mail every once in a while. The Crayons have been incommunicado for years, as has Patrick Baggatta, but that's OK. Patrick didn't have much of a sense of humor. Must be because he's a vegetarian...

Blake: Was the comedy in GP and UGP entirely the result of your influence, or did a lot of people contribute to it?

Bill: To be honest, a lot of it was my doing, but I wasn't the only culprit. Chris Slate and Roger Burchill also helped out with the zaniness. Some of the stuff was a team effort, like the Bobo newsletter on your site. Other stuff, like the Cleansing story line, was mine. Chris invented the Dead Horse and all those wonderful masks.

Blake: GP and UGP both sort of gradually evolved throughout their lifespans to include more and more humor. How did the higher-ups at Imagine feel about the off-the-wall direction the magazine kept taking? Was anyone ever opposed to the humor?

Bill: The higher-ups really liked the humor. In fact, Chris Anderson, Imagine's president, once complimented Game Players on it's 'unique and wonderful sense of humor'.

Blake: What's the weirdest or most disturbing thing a reader ever sent you?

Bill: Depends on the medium, I guess. As far as text goes, Ashley Harter used to send the most wonderfully strange letters I'd ever seen. Great stuff! I still wonder what she looks like. I also got a lot of artwork involving the Cleansing, some of which still hangs on my game room walls. As far as solid stuff, well, there was all that damn cheese, but that was my fault. We also got a dead, mummified frog once.

Blake: Among the staff, who was the most skilled gamer?

Bill: Chris Slate was the best. Jeff Lundrigan was pretty hot also.

Blake: What's your favorite console game of all time?

Bill: Come on, Blake, you know the answer to this one! It's Super Bomberman 2, of course! Hell, I still play at least 10 hours a week. The whole band plays; our whole neighborhood plays!

(Blake's Note: Yeah, I guess I did know that. I think I meant to say favorite console. Oh well).

Blake: What's your favorite TV show?

Bill: I don't watch the major networks, because of their leftist, socialist bias. I like NFL football, boxing, Band of Brothers, The Sopranos, and anything on the History Channel, Discovery Channel, Learning Channel, or VH1. I also like the Fox News Channel. They're doing a great job on the heinous terrorist attack.

Blake: Why is cheese so gosh-darn funny?

Bill: Let's see... you take milk and then let it sit around for a while until mold and bacteria make it harden and turn different colors... and then people eat it... seems inherently funny to me.

Blake: Now, I'm pretty good at seeing Magic Eye-style images, but I couldn't make any sense of the yellow image in the last original GP newsletter. What the heck was it?

Bill: Gee, you got me. I don't remember what weird symbol you're talking about. Speaking of weird symbols, though, did you know that those weird symbols on the top and sides of the Cleansing newsletters actually say something? It's a weird font we found, so we typed sentences in it for The Cleansing.

Blake: What really led to the cancellation of Game Buyer? Can you give us the inside poop?

Bill: As far as I know, it was strictly a financial deal. Not a lot of issues being sold. Personally, I believe it may have been caused by removing a lot of the humor for the second time in a row, but that's just what I think.

Blake: Your band. What's the latest? What's coming up? What should we buy?

Bill: My band is called The Rockin' Chair! and we're just now wrapping up our second CD, which is called Fat Slacks. Our first CD is still available at www.earbuzz.com, but to be perfectly honest, it wasn't that great. This new CD really rocks, though! It should be available in about a month, along with T-shirts, coffee mugs, mouse pads and maybe even action figures! We're also doing a video for one of the songs, so we may be on TV soon. Our web site is www.polish-pope.com. We redesigning it now, but the old site is still up. It's got some funny stuff on it.

Blake: Hmmm...how about the obligatory "Where's the gaming industry headed?"

Bill: I believe it's heading towards Madagascar, but only if the trade winds don't veer to the north.

Blake: Any plans to re-introduce Gazuga to PSM, however briefly?

Bill: Sorry, but the powers that be won't allow me to reintroduce Gazuga. I am thinking of shipping the Army of the Undead and Possibly Brain Damaged over to the Middle East, to clean up those rat bastard terrorists.

Blake: Where was Super Buddy during the final battle with Coconut Monkey? Barf Lad helped out with his Super Spew, but our True Blue Friend was nowhere to be seen!

Bill: Well, there was this beer sale at Costco, so...

Blake: Whatever happened to the Box? Is it still somewhere over at the Imagine offices?

Bill: The Box is still at the Imagine offices. In fact, in one issue of PSM, there's a picture of me putting Chris in The Box.

Blake: Who was the LOUDEST staff member?

Bill: Uh... that would be... cough... me...

Blake: Is proofing copy really "non-stop thrills?"

Bill: Hoo-boy! You bet! There's nothing like looking for a correctly spelled word in two pages of errors. Makes my day, that's for sure!

Blake: Who was Gamer X? Can we ever know for certain?

Bill: OK, here's the honest to God truth: the shadow image we used to represent Gamer X was of Jeff Lundrigan. However, Gamer X was more of a shot at another game magazine who used to have a character named after raw fish. Figures...

Blake: Finally, was working at GP and UGP as much fun as it appeared to be? It seemed like you were all having a blast, and I'm certain that festive attitude inspired more than a few people to seek jobs in the gaming industry.

Bill: Yes, it was! I can honestly say that this is the best job in the world, not counting Rock Star or the guy who gets to drop the Big One on Afghanistan. We had more fun than working people are allowed to have, and I'm really grateful that I got to be a part of it all.







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